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List of contents for this article:
- 1、Neil, how to dodge the Mechanical Era?
- 2、Neil's comprehensive operating guide to the Mechanical Era: From entry to mastery!
- 3、Neil's Mechanical Era moves list (summary of advanced skills for basic consecutive moves)
- 4、Neil Mechanical Era Line A Chapter 2 BOSS Battle Defense Machine Battle 2 Raiders
- 5、Neil Mechanical Era Introduction
Neil, how to dodge the Mechanical Era
1. R key: When encountering an enemy, quickly press the R key on the keyboard to trigger a dodge action.
2. Neil's Mechanical Era Evasion Method: PS4 Players: You only need to press the R2 button to dodge! PC players: The RT button on the handle is your dodge button.
3. Brief description of the graphic flow guide for "Neil: Mechanical Era": Basic game operations: Mouse button operation: Move and dodge: Double-click W/A/S/D to move back and forth, left and right and dodge. Run: The R button runs automatically. Jump: Space Jump. Interaction: E-button interaction. Attack: The left mouse button attacks lightly, and the right mouse button attacks heavily.
4. Comprehensive Operation Guide for "Neil Mechanical Era" Basic Operation Movement and Perspective Control: Use the W, A, S, and D keys of the keyboard to move the character, and the mouse is used to control the game perspective to facilitate players to observe the surrounding environment. Combat operations: The left mouse button performs ordinary attacks, the space bar performs jumps, and special skills are released through the number keys on the keyboard (which vary according to the character).
5. Neil's Mechanical Era Attack List and Summary of Advanced Skills for Basic Successive Strikes: Light Attack (□): Fast and continuous attacks, suitable for accumulating combo points and maintaining the rhythm of the battle. Heavy attack (△): It is powerful and usually has a flying or repelling effect. It is suitable to interrupt enemy movements or cause a lot of damage. Long-range attack (R1): Use the Pod program to launch long-range weapons, suitable for containing enemies or attacking weaknesses from a long distance.
Neil's comprehensive operating guide to the Mechanical Era: From entry to mastery!
"Neil's Mechanical Era" Comprehensive Operation Guide Basic Operation Movement and Perspective Control: Use the W, A, S, and D keys of the keyboard to move the character, and the mouse is used to control the game perspective, making it easier for players to observe the surrounding environment. Combat operations: The left mouse button performs ordinary attacks, the space bar performs jumps, and special skills are released through the number keys on the keyboard (which vary according to the character).
Q key: Switch to automatic control mode;shift key: used to launch attacks;1 key: invoke the Pod program;2 key: turn the flashlight on and off; move the mouse or the cross key: adjust the viewing angle;Ctrl key: enable slow walking mode;end key: reset the current lens viewing angle;ECS key or P key: open the game system menu;delete key: quickly access the toolbar.
Neil's Guide to Getting Started and a List of Practical Playing Skills for Newcomers of the Mechanical Era: Basic Operations: The game's movements are smooth, and the slide and dodge are very elegant. You can cancel the movements and shake them. The box key is used for combo attacks with light weapons, and the triangle key is for power-storage attacks with heavy weapons. Both long and short presses have different attack methods. Weapon system: The protagonist has two weapons, light weapons and heavy weapons, that can be replaced.
Ctrl key: Switch to slow-moving. After pressing, the character's movement speed slows down for accurate operation. Move the mouse or cross button: Used to control the direction of the lens and observe the surrounding environment. ECS key or P key: Opens the system menu to view role information, adjust settings, etc. Delete key: shortcut bar shortcut key, used to quickly use items or skills in the shortcut bar. end key: Reset the lens and restore the lens to the default viewing angle.

Neil's Mechanical Era moves list (summary of advanced skills for basic consecutive moves)
1. Light attack company segment: □ company press (according to weapon level, up to 7 segments). Heavy attack company section: △ Company press (some weapons such as spears and large swords can store power). Light and heavy combination: Press △ in light attack (not the last paragraph) to derive different moves (such as the combination of gloves + sword triggers a home run). Air lifting and air technology ground lifting: Press △ (□ for 9S) during the jump and ascent stage, and you can connect with self-destruction or R2 cancellation to decide whether to take off.
2. High jump skills: 1 jump-epee square-light sword triangle-2 jump, you can reach higher heights.
3. Neil's Mechanical Era PC move table and combo collection are as follows: Basic moves: Main and auxiliary weapon attacks: Initial small sword main weapon square attacks 7 times, auxiliary weapon triangle attacks 3 times. Different weapon combinations have different effects. Combined attack: Light attack interruption + triangle: Press the triangle for any non-last hit in a light attack to change different moves. For example, the combination of boxing gloves + sword is a "home run".
4. The move table and skills of "Neil's Mechanical Era" are as follows: Weapon configuration 1 move table Basic move light: single light attack. Gently: Two consecutive light attacks. Gently Light: Three consecutive light attacks. Gently gently: Four consecutive light attacks. Gently: Five consecutive light attacks. Gently: Six consecutive light attacks, the last move has an air lifting effect.
5. Neil's Mechanical Era moves table and operating skills moves table Weapon configuration 1 Light attack series: light, light-light, light-light-light-light (with air-picking effect), light-light-light (the closing move has a big hard straight, which can be cancelled by jumping or dodging). Long press and light attack: Light (hold and hold) to add the effect of a combo move.
Neil Mechanical Era Line A Chapter 2 BOSS Battle Defense Machine Battle 2 Raiders
Neil Mechanical Era Line A Chapter 1, Section 2, BOSS Battle Defense Battle of Machines 2 Raiders: Long-range Attack: When the gear BOSS is hanging in the air, it is difficult to hit in melee attacks. At this time, you can use the R1 button to cause damage. Evasion skills: The BOSS has a move where two gears hit the ground together and then cut the ground in all directions. This move is very difficult to dodge. It is recommended that you use the R2 button to dodge damage, so that you can dodge attacks more flexibly.
The following Deep Space Play brings you the A-line task flow, B-line task flow, and C-line task flow of Neil's Mechanical Era.
The customs clearance process for Chapter 9 of Line A of "Neil: Mechanical Era" is as follows: Section 1: Trends in the machine room Return to Camp Report After returning to the camp, submit a mission report to the camp leader. Go to the BOSS battle location in Chapter 1. Follow the mission prompts, go to the BOSS battle area in Chapter 1, talk to the village chief, and enter the building to trigger the plot. Section 2: Negotiation breaks down and sneaks into the Android robot base, follows NPC into the Android robot base, triggering the negotiation plot.
Neil Mechanical Era Introduction
1."Neil: Mechanical Era" has nothing to do with the Arthur Raiders of "Glory of the King" provided. The following is the general game guide for "Neil: Mechanical Era": There are three operational characters in the basic game of character selection and operation: 2B, 9S, and A2., with different skills and fighting styles. 2B is good at melee combos, 9S focuses on hacker long-range attacks, and A2 is good at high-explosive and heavy attacks.
2. The conditions for meeting the full finale of Neil's Mechanical Era are as follows: A finale (one-week completion): Complete the first week of the game, that is, use 2B characters to complete chapters 1-10. Ending B (two-week goal clearance): After completing the first week goal, enter the second week goal and use the 9S character to clear chapters 1-10. C endings (A2 clearance in three-week program): After completing the AB line, enter the third week program, use the A2 character to get through chapters 11-17, and choose the path to the C endings at different points.
3. Game creator machinery LV1 "needs to be picked up at Erzhoumu Amusement Park, and it is recommended to complete it in the early stage, otherwise it may not be possible to enter it later. The following is a detailed guide: Task pickup location: In Erzhoumu Amusement Park. Route: After entering the amusement park, go right to the end and enter the elevator. After taking the elevator, continue straight ahead and meet the game producer NPC. You can talk to him to accept the task. Task prop Obtained prop name: three-color wire (red, blue, yellow).
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